This visual is actually just a simplified version of Viz #1 "Creature Grid" with more emphasis on the
actual textures and a more condensed grid almost remenecent of a tetris style.
HOW IT WORKS:to get the full picture of how and effect like this works, i recomend checking out the description of Viz#1,
Ill keep things short here as to not be too redundant, essentially this uses the same logic to create the grid and trace network.
the major differences are the size and shape of the grid as well as the textures becoming the focal point rather than extra detail
this network also does not use audio detection for movement and swaping, that is instead controlled by constant values and LFO's.
while this effect could very easily be converted into something more interactive / reactive it is currently suited to be used as a more AFK background viz.