this visual was made using a network i built in touch designer to explore organic
animalistic movements versus procedural mathmatical grid based movement.
both animal and grid imagery is then overlayed and synced in unique ways to a choosen song or sound to create dynamic interaction.
HOW IT WORKS:pictured above is a full view of the network that makes up this project. this network can be split up into 4 basic categories,
audio detection, texture inputs, procedural noise and movement gen, and tracing.
audio detection guides how the grid moves and reacts based on noise inputs, these values are generally parented to the mid and high values
the kick value is then fed into the "Base1" node, this node controls the video clip shown based on the amount of kicks (1-8)
the grid is able to maintain dynamic movement through a series of noise and math inputs, circle2 is used to create a contant movement that can be adjusted using math
the noise input is used to create a dynamic texture / shape for the grid to follow, the noise is then parented to the highs of the audio input to sync the grids movement to the audio
all of this is then fed into a series of math and limiter nodes to create a final pixel grid which can be adjusted by "constant1".
a series of textures are overlayed through the grid to create an interesting almost tactile feeling look to each box in the grid
the trace grid section is used to trace and connect grid tiles and textures to outline and emphasis the grids movement.